Accessibility features in Android

One of Android’s missions is to organize the world’s information and make it universally accessible and useful. Accessibility is the measure of how successfully a product can be used by people with varying abilities. Our mission applies to all users-including people with disabilities such as visual impairment, color deficiency, hearing loss, and limited dexterity. Universal […]

Full Screen

Some content is best experienced full screen, like videos, games, image galleries, books, and slides in a presentation. You can engage users more deeply with content in full screen by minimizing visual distraction from app controls and protecting users from escaping the app accidentally. In version 4.4, Android offers two approaches for making your app […]

Metrics and Grids

Devices vary not only in physical size, but also in screen density (DPI). To simplify the way you design for multiple screens, think of each device as falling into a particular size bucket and density bucket: The size buckets are handset (smaller than 600dp) and tablet (larger than or equal 600dp). The density buckets are LDPI, MDPI, HDPI, XHDPI, XXHDPI, and XXXHDPI. Optimize your application’s […]