Notifications

Notifications in Android 5.0 are more visible, accessible, and configurable. Varying notification details may appear on the lock screen if desired by the user. Users may elect to allow none, some, or all notification content to be shown on a secure lock screen. Key notification alerts such as incoming calls appear in aheads-up notification—a small […]

Document-centric apps, Advanced connectivity

Document-centric apps Android 5.0 introduces a redesigned Overview space (formerly called Recents) that’s more versatile and useful for multitasking. New APIs allow you to show separate activities in your app as individual documents alongside other recent screens. You can take advantage of concurrent documents to provide users instant access to more of your content or […]

High-performance graphics, More powerful audio, Enhanced camera & video

High-performance graphics Support for Khronos OpenGL ES 3.1 now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices. OpenGL ES 3.1 adds compute shaders, stencil textures, accelerated visual effects, high quality ETC2/EAC texture compression, advanced texture rendering, standardized texture size and render-buffer formats, and more. Android 5.0 also introduces […]

Your apps on the big screen

Android TV provides a complete TV platform for your app’s big screen experience. Android TV is centered around a simplified home screen experience that allows users to discover content easily, with personalized recommendations and voice search. With Android TV you can now create big, bold experiences for your app or game content and support interactions […]

Tools for building battery-efficient apps

New job scheduling APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi. A new dumpsys batterystats command generates battery usage statistics that you can use to understand system-wide power use and […]

Phantom Jump Update

The overall purpose of this update was the graphics and layout of the game. Added our company logo before the main menu screen. Updated the Main Menu screen. -Cleaned it up and changed the look -Created an options screen to access: Music and Sound toggle, High Scores and Credits. -Removed High scores and Credits from […]

Chromium WebView + Accessibility & input

Chromium WebView The initial release for Android 5.0 includes a version of Chromium for WebView based on the Chromium M37 release, adding support for WebRTC, WebAudio, andWebGL. Chromium M37 also includes native support for all of the Web Componentsspecifications: Custom Elements, Shadow DOM, HTML Imports, and Templates. This means you can use Polymer and its […]

Material design, Performance focus

Material design Android 5.0 brings Material design to Android and gives you an expanded UI toolkit for integrating the new design patterns easily in your apps. New 3D views let you set a z-level to raise elements off of the view hierarchy and cast realtime shadows, even as they move. Built-in activity transitions take the […]